![]() ![]() With the game built in the Frostbite engine for next-gen consoles, it now supports ray tracing and 4k graphics. He keeled over and died shortly after.Motive Studio has said that the game has "been completely rebuilt in a new engine, and a wide variety of narrative and gameplay elements have been reimagined." Once, Isaac got hit so hard by a closing door he was knocked out of the map into a black void. And that’s not the only glitchy death I’ve experienced. ![]() Another time I reloaded a save only to be greeted by Isaac’s mutilated corpse. I reloaded the save to see if this fate could be avoided only to find Isaac’s health was almost empty. When I finished saving, I realized it was on me and I’d lost roughly a single health chunk. At one point the game autosaved when one of those tiny things that die immediately to the flamethrower was around. So I found him getting chewed to pieces the second I regained control. I’ve noticed that, if the game is saved when there’s an enemy near, Isaac apparently starts standing around before the picture loads in. I’ve had a few technical issues, but they’re fairly infrequent. At 1440p, I’m usually hovering comfortably in the 65-80 fps zone. The ability to throw kinesis-held items from Dead Space 2 is also a welcome inclusion, although I was never really that big on it.ĭead Space runs quite well for me on an RTX 30x, just not at 4K. Instead, you’ll find them all in the environment, which I really liked, as I’m the cheapest bastard alive and used to deliberate about if I really needed to buy that weapon or not. ![]() A change I’m far more fond of is that you no longer have to buy weapons from the store. It’s just easier for it to happen in the remake. It’s not that enemies didn’t sneak up behind you in the original game, mind you. This is wonderful from a horror perspective, but I didn’t always appreciate it from a gameplay one. I slowly walked with my weapon drawn to illuminate the surroundings more than ever before. Of course, it also makes it so much easier for Necromorphs to sneak up on you. Where the lighting was simply low before, now there are many times when you’ll be in near-total darkness, which only amplifies the horror. But the remake takes this to a further extreme. The story is still an effectively eerie tale of a ship gone to absolute hell after picking up a marker tied to a slimy religion, and the atmosphere has only been improved.ĭead Space was always a fairly dark game, where you dealt with creepy crawlies hiding around every corner. And there are new side quests that give you some extra bits of story that are appreciated, even if the occasional backtrack just to get this isn’t always the smoothest thing in the world. The Ishimura’s layouts aren’t identical either. Don’t get me wrong, everything in the game has been recreated from scratch, down to the script, voice acting, and geometry. If you’ve played Dead Space before, there’s not much here that’ll surprise you. And while the Dead Space remake may not have been needed, Motive has done such a great job updating the game’s visuals and various design aspects that it’s clear that this terrifying return to the Ishimura is an exception to the rule. Plus, there’s always a good chance that the people remaking the game won’t do it as well the next time around. A remaster with new textures and upgraded lighting would have been fine. The original Dead Space still looks pretty good and is still an excellent game, even though it came out in 2008. It’s so weird seeing remakes of games that absolutely don’t need remakes. ![]()
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